In an exclusive interview with Cryptonews, Luke Barwikowski, the founder and CEO of Ronin-based social Web3 game Pixels, discussed his early start in the coding space and his move into Web3 gaming.
He talked about Pixels’ development and successes, what it takes to launch a Web3 game, and why projects should wait before launching a token.
The founder also touched upon Pixels move from Polygon to Ronin, as well as their work with Binance.
In this interview, Barwikowski discussed:
You can read what Luke and Matt talked about below, or you can watch the full podcast episode above.
Barwikowski started young. At just 11 or 12, he began using a program called GameMaker and its scripting language. He made mini-games for his friends.
He taught himself scripting languages, thinking about how it allows him to build “without any limits.”
Interestingly, more than a decade ago, he won a nationwide contest for building with the construction toy system K’NEX, and:
“I thought coding was really cool because I basically got unlimited K’NEX. I can just build whatever I want.”
From then, Barwikowski moved into Web development and other areas.
At one point, he even mined Bitcoin (BTC). At the time, one could still use a home computer. Barwikowski could “just leave my parents’ computer on and make money.”
However, he was wiping his hard drives all the time, as he was in his hacking phase, “so I lost all that Bitcoin, but it’s fine.”
After he moved from coding to entrepreneurship, he sold his first app at just 18.
Pixels, founded by Barwikowski, is a social casual Web3 game powered by the Ronin Network.
Unlike many games, even similar ones, Pixels has seen significant traction. It has surpassed a whopping 700,000 daily active addresses and 500,000 daily
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